The Whole Shelf — all 14 packs for $249 instead of $499. No expiry, no countdown timer.

See the bundle
nogames.cc

Digital asset packs for game developers

No games.
Just the parts.

nogames.cc doesn't sell games — it sells the pieces you bolt into yours. Tilesets, textures, low-poly kits, sound libraries, shaders, engine templates and fonts. Every pack is a one-off purchase with a perpetual commercial licence written in words you can read in under a minute.

No Games is a digital store operated by Soft Realm Dev LLC, a California limited liability company in Garden Grove.

  • Instant download
  • Perpetual licence
  • No subscription
  • No DRM
  • 14-day refunds
Files drop straight into
  • Unity
  • Unreal
  • Godot
  • GameMaker
  • Defold
  • Bevy
  • LÖVE
  • Blender

What this shop actually is

A parts counter for people building games

Most of a game is not the idea. It's the eight hundred small things — a door that opens, a footstep on gravel, a menu that clicks, a sky that isn't grey. No Games makes those things, bundles them into packs, and sells them outright. You pay once, download a zip, and the file is yours for good.

No Games is the trading name of Soft Realm Dev LLC, a California limited liability company registered at 14171 Flower St, Garden Grove, CA 92843.

What we sell

Fourteen packs across seven shelves: 2D art, 3D and skyboxes, PBR textures, audio, VFX and shaders, engine templates, and display fonts. All of it digital, all of it delivered as a download.

Who buys it

Solo developers who can't draw, small studios covering a gap before ship, jam teams working against a clock, and agencies doing client work who need rights they can point a lawyer at.

How it arrives

A download link on the confirmation screen and in your inbox, within a second of payment clearing. Nothing ships in the post. Nothing needs an account to open.

Why the name

Because we don't sell games — we sell the parts. And because we'd rather not play any with you: no trial that quietly starts billing, no licence that expires mid-project.

Every pack contains the same six things

The contents differ. The standard doesn't.

  1. Editable source, not just exports. Layered .aseprite, .blend, .psd and 96 kHz .wav masters — so you can change the thing you bought.
  2. Engine-ready folders. Pre-sorted for Unity, Unreal and Godot with sane import settings already applied.
  3. A one-page PDF licence. Your name and order number printed on it. Hand it to a publisher or a client without a phone call.
  4. A changelog and a version number. Semantic versioning, so you know whether an update will move things under your feet.
  5. Free updates, permanently. Buy v1.0, get v3.4. We've never charged twice for the same pack.
  6. A full preview before you pay. Contact sheets, audio previews and a polygon count on every listing.

And six things it never contains

  • A subscription that quietly renews
  • A licence that lapses when you stop paying
  • DRM, a launcher, or a runtime that calls home
  • A mandatory credit line in your game
  • An "extended licence" upsell at checkout
  • Files you can't open without our software

Buy a pack in 2026, open it in 2036, and it still works exactly the same way.

The catalogue

Fourteen packs, one price each

Filter by shelf. Prices are USD and final — tax is calculated at checkout and shown before you confirm.

Pixel-art side-on mine with ore veins, water and lava

2D art

Deadline Dungeon

1,240 hand-placed tiles for side-on mines and dungeons — ore veins, water, lava, breakables, plus animated hazards and a 9-slice UI frame.

  • PNG
  • Aseprite
  • Tiled
$34
Cartoon space platformer scene with floating rock platforms, crystals and planets Was $32

2D art

Orbital Drift

Fourteen six-layer parallax scenes for side-scrollers. Every layer loops horizontally at 4K wide, with the platform set drawn to match.

  • PNG
  • PSD
  • SVG
$26 $32

Textures

Quarry

128 seamless ground materials with the full PBR set — albedo, normal, roughness, AO, height. Cobble, gravel, dirt, flagstone, packed sand.

  • PNG 4K
  • PBR
  • .blend
$49
Low-poly desert highway at sunset with mesa rocks and a road sign

3D & skyboxes

Blockmason

A low-poly desert highway kit: 210 props, modular road and verge pieces, and roadside signage. The whole set shares one 512px atlas.

  • FBX
  • glTF
  • .blend
$59
Close-up of a large audio mixing console

Audio

Cold Open

900 interface sounds recorded on real hardware — clicks, confirms, denials, tab sweeps, score tallies, error stings. Named so you can find them.

  • WAV 96k
  • OGG
  • Labelled
$29
Vintage modular synthesizer with patch cables Was $55

Audio

Nightshift

Twenty-two loopable synth cues cut on a 1973 modular — menu, tension, chase, credits — delivered with stems so you can duck and layer them live.

  • WAV
  • OGG
  • Stems
$44 $55
Cyan triangular and square waveforms glowing on an oscilloscope screen

VFX & shaders

Signal Lost

CRT, scanline and VHS shaders with tunable phosphor persistence, bloom, chroma bleed and barrel curvature. Ports for four engines, one shared parameter set.

  • HLSL
  • GLSL
  • Godot
  • Unity
$25
Orange fireball explosion against a dark background

VFX & shaders

Bang Table

300 impact sprites — explosions, sparks, dust puffs, muzzle flash, shield breaks. Pre-atlased sheets plus a reference MP4 of each at speed.

  • PNG sheets
  • Spine
  • MP4
$31
Deep space nebula with dust pillars and bright stars

3D & skyboxes

Deep Field

Twelve cubemap skyboxes painted over real deep-space plates. 6,144px per face, seam-checked in engine, with a matching low-res set for mobile.

  • HDR
  • EXR
  • PNG
$38
Macro photograph of a green printed circuit board

Templates

Fast Start

A Godot 4 top-down project with the boring half already built: input remapping, save slots, pause, settings menu, controller support and a scene router.

  • Godot 4.x
  • Commented
  • GDScript
$45

Textures

Wet Concrete Vol. 1

Sixty-four urban decay material sets — stained slab, kerb, storm drain, rebar scarring, tyre polish. Shot in Southern California, scanned and de-lit.

  • PNG 4K
  • PBR
  • Decals
$42
Multicoloured aurora pillar over a dark night landscape

3D & skyboxes

Nine Suns

Forty procedural sky gradients with a matching aurora shader — day, dusk, storm front, blood moon, alien. Drive the whole thing from one time-of-day float.

  • HDR
  • PNG
  • Shader
$31

Textures

Splashback

Ninety stylised tile and mosaic materials for interiors, bathhouses, pools and kitchens — each with a clean pass and a grimy pass on the same UVs.

  • PNG 2K
  • PBR
  • Tileable
$28
Metal movable type letterpress sorts arranged in a case

Fonts

Ledger

A five-weight pixel display family with true 8px and 16px optical sizes, 900+ glyphs, and Latin, Greek and Cyrillic coverage. Embeds in a shipped build.

  • TTF
  • OTF
  • WOFF2
  • BMFont
$18

Buy the lot

The Whole Shelf

All fourteen packs, including everything we publish for the rest of 2026, in a single download. Bought separately it comes to $499. There is no countdown timer on this page and the price will not go up if you leave and come back.

  • 14 packs — 3,900+ files
  • Every 2026 release added to your library free
  • Same standard licence, nothing extra to sign
  • One 6.2 GB zip, or per-pack downloads if you'd rather
$499 $249 one payment

Save $250. 14-day refund applies to the bundle too.

Licensing

One licence, already included

The same terms cover every product on this site. They start the moment you pay, they never expire, and there's no upgrade tier waiting at checkout. Here's the whole thing.

What you can do

  • Ship it in unlimited commercial games, forever, with no revenue cap and no reporting.
  • Release on any platform — Steam, consoles, mobile, web, arcade cabinets, physical media.
  • Modify anything. Recolour it, cut it up, retopologise it, pitch it down, remix it.
  • Use it in paid client work and hand the result to the client as part of the deliverable.
  • Use it in jams, prototypes, portfolios, coursework and free releases.
  • Share the files inside your company — one purchase covers your whole team, at any headcount.
  • Keep everything you have already bought, even if you never buy from us again.

The one limit

  • The parts bin stays with you. Build anything you like with the files — just don't pass them on as files. That means not reselling or re-uploading a pack as a pack, and handing a client the finished work rather than the raw contents of the zip.

That's the whole restriction. If what you want to do isn't that, you can do it. Still unsure? Email support@nogames.cc and you'll get a written answer you can keep on file.

How the packs get made

Made by Soft Realm Dev LLC in Garden Grove

Every pack is produced and published by Soft Realm Dev LLC. Nothing goes on sale until it has been through the same four checks.

Tested in the engines you use

Every pack is imported into Unity, Unreal and Godot before release and shipped with the import settings already right. If a normal map is flipped, we find it, not you.

Named like you'd name them

Consistent, searchable file names and a flat folder structure. No final_v2_USE THIS, no nested folders eleven deep, no surprises in the zip.

Drawn to a grid, tuned to a spec

Sprites sit on a real pixel grid. Textures tile without a seam. Audio is normalised to a consistent loudness so one sound isn't twice as loud as the next.

Extended, not replaced

When a pack grows, the extra files go out to everyone who already owns it. A pack you bought once keeps getting bigger without a second invoice.

How it works

Three steps, no account required

01

Pay

Card payments, handled by Stripe. The price on the listing is the price you pay; sales tax and VAT are calculated and shown before you confirm, never bolted on afterwards.

02

Download

The link appears on the confirmation screen straight away and lands in your email a moment later. Make an account if you want the files to sit in a permanent library; skip it if you don't.

03

Ship

Unzip into your project and keep going. There's no activation, no seat count to manage, and nothing that phones home from your build. We won't know or care what you make.

14-day refunds Even after you've downloaded. Tell us it wasn't right and the money goes back — we don't ask you to prove you deleted it.
Real support A person in Garden Grove, California answers support@nogames.cc, usually inside one business day.
Files kept alive Every version you've ever bought stays downloadable. If we retire a pack, buyers keep access permanently.

Questions

Before you buy

Is there a subscription?

No, and there isn't a hidden one either. Every product on this site is a single payment. We have no membership tier, no credits system, and no plan that renews. If you buy one pack in 2026 and nothing else for a decade, that pack still works and still downloads.

Can I use this in a game I charge money for?

Yes — in as many as you like, at any price, on any platform, with no revenue ceiling and no obligation to report sales to us. That's the whole point of the shop.

Do I have to credit nogames.cc?

No. Attribution is genuinely optional. We like being in a credits roll, but nothing in the licence requires it and nobody will chase you for it.

Does one purchase cover my whole team?

Yes. One purchase licenses the company that bought it, at any headcount, across any number of projects. We don't sell seats and we don't audit you. If your studio grows from two people to two hundred, nothing changes.

What about client work?

Go ahead. You can build the client's game with these files and hand over the finished game. The one line we draw is on the pack itself — if the client wants the raw parts bin too, they should buy their own copy.

Which engines and formats are supported?

Every pack ships in open, standard formats — PNG, WAV, OGG, FBX, glTF, TTF — plus pre-sorted folders for Unity, Unreal and Godot with import settings already applied. If you're on GameMaker, Defold, Bevy or something homegrown, the raw files work fine; there's nothing engine-specific wrapped around them.

Can I get a refund after downloading?

Yes, within 14 days. Digital goods are hard to un-download and we know it. Email support@nogames.cc with your order number and we'll process it — we won't ask you to prove you deleted the files.

Can I try something before buying?

Yes — there's a free sample pack further down this page with 60 sounds from Cold Open and 40 tiles from Deadline Dungeon in it, under the same licence as everything else. Every listing also has full contact sheets and audio previews.

Who runs nogames.cc?

Soft Realm Dev LLC, a California limited liability company based at 14171 Flower St, Garden Grove, CA 92843, trading as No Games. Orders, licensing and support all go through support@nogames.cc or (714) 636-1003. The Terms of Service and Privacy Policy set out the rest.

What's with the name?

Two things. We sell parts for games rather than games themselves — so, no games. And we'd rather not play any with you: no trial that quietly starts billing, no licence that lapses halfway through a project.

Try a free sample first

Sixty interface sounds from Cold Open and forty tiles from Deadline Dungeon, under the same licence as everything else — commercial use, no attribution, yours to keep. Ask and we'll send the download link back by reply.

Email us for the sample

support@nogames.cc · answered from Garden Grove, usually within one business day.

Talk to a person support@nogames.cc Licensing questions answered in writing, usually within one business day.
Call the office (714) 636-1003 Monday to Friday, 9am – 5pm Pacific.
Registered address
Soft Realm Dev LLC
14171 Flower St
Garden Grove, CA 92843