What we sell
Fourteen packs across seven shelves: 2D art, 3D and skyboxes, PBR textures, audio, VFX and shaders, engine templates, and display fonts. All of it digital, all of it delivered as a download.
The Whole Shelf — all 14 packs for $249 instead of $499. No expiry, no countdown timer.
See the bundleDigital asset packs for game developers
nogames.cc doesn't sell games — it sells the pieces you bolt into yours. Tilesets, textures, low-poly kits, sound libraries, shaders, engine templates and fonts. Every pack is a one-off purchase with a perpetual commercial licence written in words you can read in under a minute.
No Games is a digital store operated by Soft Realm Dev LLC, a California limited liability company in Garden Grove.
What this shop actually is
Most of a game is not the idea. It's the eight hundred small things — a door that opens, a footstep on gravel, a menu that clicks, a sky that isn't grey. No Games makes those things, bundles them into packs, and sells them outright. You pay once, download a zip, and the file is yours for good.
No Games is the trading name of Soft Realm Dev LLC, a California limited liability company registered at 14171 Flower St, Garden Grove, CA 92843.
Fourteen packs across seven shelves: 2D art, 3D and skyboxes, PBR textures, audio, VFX and shaders, engine templates, and display fonts. All of it digital, all of it delivered as a download.
Solo developers who can't draw, small studios covering a gap before ship, jam teams working against a clock, and agencies doing client work who need rights they can point a lawyer at.
A download link on the confirmation screen and in your inbox, within a second of payment clearing. Nothing ships in the post. Nothing needs an account to open.
Because we don't sell games — we sell the parts. And because we'd rather not play any with you: no trial that quietly starts billing, no licence that expires mid-project.
The contents differ. The standard doesn't.
.aseprite, .blend, .psd and 96 kHz .wav masters — so you can change the thing you bought.Buy a pack in 2026, open it in 2036, and it still works exactly the same way.
The catalogue
Filter by shelf. Prices are USD and final — tax is calculated at checkout and shown before you confirm.
2D art
1,240 hand-placed tiles for side-on mines and dungeons — ore veins, water, lava, breakables, plus animated hazards and a 9-slice UI frame.
Was $32
2D art
Fourteen six-layer parallax scenes for side-scrollers. Every layer loops horizontally at 4K wide, with the platform set drawn to match.
Textures
128 seamless ground materials with the full PBR set — albedo, normal, roughness, AO, height. Cobble, gravel, dirt, flagstone, packed sand.
3D & skyboxes
A low-poly desert highway kit: 210 props, modular road and verge pieces, and roadside signage. The whole set shares one 512px atlas.
Audio
900 interface sounds recorded on real hardware — clicks, confirms, denials, tab sweeps, score tallies, error stings. Named so you can find them.
Was $55
Audio
Twenty-two loopable synth cues cut on a 1973 modular — menu, tension, chase, credits — delivered with stems so you can duck and layer them live.
VFX & shaders
CRT, scanline and VHS shaders with tunable phosphor persistence, bloom, chroma bleed and barrel curvature. Ports for four engines, one shared parameter set.
VFX & shaders
300 impact sprites — explosions, sparks, dust puffs, muzzle flash, shield breaks. Pre-atlased sheets plus a reference MP4 of each at speed.
3D & skyboxes
Twelve cubemap skyboxes painted over real deep-space plates. 6,144px per face, seam-checked in engine, with a matching low-res set for mobile.
Templates
A Godot 4 top-down project with the boring half already built: input remapping, save slots, pause, settings menu, controller support and a scene router.
Textures
Sixty-four urban decay material sets — stained slab, kerb, storm drain, rebar scarring, tyre polish. Shot in Southern California, scanned and de-lit.
3D & skyboxes
Forty procedural sky gradients with a matching aurora shader — day, dusk, storm front, blood moon, alien. Drive the whole thing from one time-of-day float.
Textures
Ninety stylised tile and mosaic materials for interiors, bathhouses, pools and kitchens — each with a clean pass and a grimy pass on the same UVs.
Fonts
A five-weight pixel display family with true 8px and 16px optical sizes, 900+ glyphs, and Latin, Greek and Cyrillic coverage. Embeds in a shipped build.
Nothing on that shelf matches.
Buy the lot
All fourteen packs, including everything we publish for the rest of 2026, in a single download. Bought separately it comes to $499. There is no countdown timer on this page and the price will not go up if you leave and come back.
Save $250. 14-day refund applies to the bundle too.
Licensing
The same terms cover every product on this site. They start the moment you pay, they never expire, and there's no upgrade tier waiting at checkout. Here's the whole thing.
That's the whole restriction. If what you want to do isn't that, you can do it. Still unsure? Email support@nogames.cc and you'll get a written answer you can keep on file.
How the packs get made
Every pack is produced and published by Soft Realm Dev LLC. Nothing goes on sale until it has been through the same four checks.
Every pack is imported into Unity, Unreal and Godot before release and shipped with the import settings already right. If a normal map is flipped, we find it, not you.
Consistent, searchable file names and a flat folder structure. No
final_v2_USE THIS, no nested folders eleven deep, no surprises in the zip.
Sprites sit on a real pixel grid. Textures tile without a seam. Audio is normalised to a consistent loudness so one sound isn't twice as loud as the next.
When a pack grows, the extra files go out to everyone who already owns it. A pack you bought once keeps getting bigger without a second invoice.
How it works
Card payments, handled by Stripe. The price on the listing is the price you pay; sales tax and VAT are calculated and shown before you confirm, never bolted on afterwards.
The link appears on the confirmation screen straight away and lands in your email a moment later. Make an account if you want the files to sit in a permanent library; skip it if you don't.
Unzip into your project and keep going. There's no activation, no seat count to manage, and nothing that phones home from your build. We won't know or care what you make.
Questions
No, and there isn't a hidden one either. Every product on this site is a single payment. We have no membership tier, no credits system, and no plan that renews. If you buy one pack in 2026 and nothing else for a decade, that pack still works and still downloads.
Yes — in as many as you like, at any price, on any platform, with no revenue ceiling and no obligation to report sales to us. That's the whole point of the shop.
No. Attribution is genuinely optional. We like being in a credits roll, but nothing in the licence requires it and nobody will chase you for it.
Yes. One purchase licenses the company that bought it, at any headcount, across any number of projects. We don't sell seats and we don't audit you. If your studio grows from two people to two hundred, nothing changes.
Go ahead. You can build the client's game with these files and hand over the finished game. The one line we draw is on the pack itself — if the client wants the raw parts bin too, they should buy their own copy.
Every pack ships in open, standard formats — PNG, WAV, OGG, FBX, glTF, TTF — plus pre-sorted folders for Unity, Unreal and Godot with import settings already applied. If you're on GameMaker, Defold, Bevy or something homegrown, the raw files work fine; there's nothing engine-specific wrapped around them.
Yes, within 14 days. Digital goods are hard to un-download and we know it. Email support@nogames.cc with your order number and we'll process it — we won't ask you to prove you deleted the files.
Yes — there's a free sample pack further down this page with 60 sounds from Cold Open and 40 tiles from Deadline Dungeon in it, under the same licence as everything else. Every listing also has full contact sheets and audio previews.
Soft Realm Dev LLC, a California limited liability company based at 14171 Flower St, Garden Grove, CA 92843, trading as No Games. Orders, licensing and support all go through support@nogames.cc or (714) 636-1003. The Terms of Service and Privacy Policy set out the rest.
Two things. We sell parts for games rather than games themselves — so, no games. And we'd rather not play any with you: no trial that quietly starts billing, no licence that lapses halfway through a project.
Sixty interface sounds from Cold Open and forty tiles from Deadline Dungeon, under the same licence as everything else — commercial use, no attribution, yours to keep. Ask and we'll send the download link back by reply.
support@nogames.cc · answered from Garden Grove, usually within one business day.